Showing posts with label Games. Show all posts
Showing posts with label Games. Show all posts
Wednesday, July 2, 2008
Gamings' Future - seven innovations
http://videogames.yahoo.com/feature/gaming-s-future-tech-seven-cool-innovations/1223360
Tuesday, March 27, 2007
PlayPhone and Bandai America Hatch Tamagotchi-Branded Mobile Phone for Kids
Bandai's original Tamagotchi virtual pet has sold more than 40 million units worldwide, with more than 12 million in the U.S. and Canada. Not only did the original toy spur a pop culture phenomenon, but also created a new toy category and prompted countless imitations. During its peak, 15 Tamagotchi units were sold every minute in the U.S. and Canada.
Unique to the Tamagotchi prepaid mobile phone is PlayPhone's ability to convert users' prepaid airtime minutes into mobile content credits that can be used on the TamaPhone.com Web site. Kids will be able to further customize their Tamagotchi phone with popular wallpaper, ringtones and games without having to use their parent's credit card.
"The Tamagotchi phone will be the must-have accessory for every kid this summer," said Masao Ohata, vice president of Network Entertainment for Bandai America. "Instead of having two separate electronics, the Tamagotchi phone combines the classic virtual pet with what every kid already wants-a phone of their very own."
Article Link
Unique to the Tamagotchi prepaid mobile phone is PlayPhone's ability to convert users' prepaid airtime minutes into mobile content credits that can be used on the TamaPhone.com Web site. Kids will be able to further customize their Tamagotchi phone with popular wallpaper, ringtones and games without having to use their parent's credit card.
"The Tamagotchi phone will be the must-have accessory for every kid this summer," said Masao Ohata, vice president of Network Entertainment for Bandai America. "Instead of having two separate electronics, the Tamagotchi phone combines the classic virtual pet with what every kid already wants-a phone of their very own."
Article Link
Labels:
cellphones,
Games,
tamagotchi,
Virtual Worlds
Fuzzy Critters With High Prices Offer Lesson in New Concepts
The cuddly stuffed animals, which are in exceedingly high demand among the elementary school set, have also gained notice among Internet executives for their ability to bridge the online and offline worlds. And although no one expects others to replicate the breakaway success of Webkinz in, say, the automotive industry, analysts said there are many lessons to be learned from these plush toys.
Ganz, which introduced Webkinz in April 2005, stopped publicly commenting on sales last year as the toys approached the 1 million mark. Since then, their popularity has spiked, with stores across the nation struggling to maintain inventory and eBay sellers demanding a steep premium for certain animals, like Sherbet the rabbit, which sold last week for about $40. Some discontinued Webkinz have been sold on eBay for well over $100, and an eBay auction for a dog and cat set that closed yesterday attracted a winning bid of $1,525.
Article Link
Ganz, which introduced Webkinz in April 2005, stopped publicly commenting on sales last year as the toys approached the 1 million mark. Since then, their popularity has spiked, with stores across the nation struggling to maintain inventory and eBay sellers demanding a steep premium for certain animals, like Sherbet the rabbit, which sold last week for about $40. Some discontinued Webkinz have been sold on eBay for well over $100, and an eBay auction for a dog and cat set that closed yesterday attracted a winning bid of $1,525.
Article Link
Wednesday, February 14, 2007
Online communities, virtual worlds popular among the younger set
(CP) - There was once a time when all that was needed to create a virtual world for a child was an active imagination.
Now, it takes a click of a mouse. Hundreds of thousands of Canadian children are signing up to online social networking communities where they can chat, play games and create virtual worlds. But unlike sites like Myspace or Friendster, which encourage members to leave personal information on their profiles, social websites for the younger set do the exact opposite.
Article Link
Now, it takes a click of a mouse. Hundreds of thousands of Canadian children are signing up to online social networking communities where they can chat, play games and create virtual worlds. But unlike sites like Myspace or Friendster, which encourage members to leave personal information on their profiles, social websites for the younger set do the exact opposite.
Article Link
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