Friday, September 26, 2008

Don’t Forget Traditional Non-Tech Toys


  • Over 3 in 5 Tweens agree that toys are necessary to have fun (62%).
    When naming their favorite toys an actual brand/toy name is mentioned
    nearly two thirds of the time (67%) with Tweens are more likely than
    teens to mention a brand/toy name (74% Tweens vs. 65% Teens). When
    specific brands are looked at, the top two favorite brand mentions are
    toys with no batteries or electronic technology.

  • Probably not surprising, imagination, challenge and ease of use
    outweigh the desire for social and learning aspects of toys. For Tween
    girls it is important that toys are fun (88%), easy to use (78%), and
    makes them use their imagination (69%). For Tween boys it is
    extremely/very important that toys are fun (93%), makes them use their
    imagination (66%), and are challenging (61%).

  • Boys and girls differ in what they value in play experiences. Tween
    boys like the challenge of playing with their favorite toy (Tween boys
    21% vs. Tween girls 11%). Tween girls like the ability to play with
    their favorite toy in different ways (Tween girls 22% vs. Tween boys
    16%). When asked what they enjoyed most about playing with their
    favorite toy, the top five responses reported were fun (22%), variety
    of ways to play (22%), pretend role play (20%), creativity and
    building (16%), and imagination (13%).

What Is Creativity?


People tend to think of creativity as a mysterious solo act, and
they typically reduce products to a single idea: This is a movie about
toys, or dinosaurs, or love, they’ll say. However, in filmmaking and
many other kinds of complex product development, creativity involves a
large number of people from different disciplines working effectively
together to solve a great many problems. The initial idea for the
movie—what people in the movie business call “the high concept”—is
merely one step in a long, arduous process that takes four to five
years.


A movie contains literally tens of thousands of ideas. They’re in
the form of every sentence; in the performance of each line; in the
design of characters, sets, and backgrounds; in the locations of the
camera; in the colors, the lighting, the pacing. The director and the
other creative leaders of a production do not come up with all the
ideas on their own; rather, every single member of the 200- to
250-person production group makes suggestions. Creativity must be
present at every level of every artistic and technical part of the
organization. The leaders sort through a mass of ideas to find the ones
that fit into a coherent whole—that support the story—which is a very
difficult task. It’s like an archaeological dig where you don’t know
what you’re looking for or whether you will even find anything. The
process is downright scary.

Article Link

No comments: