Tuesday, March 13, 2007

Virtual-World Branding: For Real?

Virtual worlds may sound like a sci-fi concept, but they are rapidly becoming the place to be for young people in love with these 3D Internet landscapes. A cross between gaming and anime, virtual worlds such as There.com, Second Life, and Cyworld are emerging as places not only to create and hang out as an altar-ego avatar, but to engage in go

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